Research Article

Reconstruction of History and Legends by Video Games from the Perspective of Postmodernism: The case of Sekiro: Shadows Die Twice

Zhuokun DuanEast China Normal University*

* Corresponding author: [email protected]

Abstract

While being important as a means of entertainment in a digital society, video games also have a serious and profound social dimension. "SEKIRO: SHADOWS DIE TWICE", released by the Japanese studio From Software on March 22, 2019, once again showed the world the charm of video games with its excellent gameplay design, unique plot narrative, and excellent art design. After in-depth play and a lot of relevant literature, this study will take "SEKIRO: SHADOWS DIE TWICE" as the research object, based on the theory of "Monomyth" and "Meta-Narrative", analyze the reconstruction of religion and myth in the game. Also, it attempts to explore the connection between games and Japanese postmodern society. At the same time, in the process of research, it can be further discovered that video games are not only a reflection of society but also promote the reflection of social relations and the construction of the spiritual world.

Keywords: video game; postmodern; Sekiro; monomyth; meta-narrative
Published: September 14, 2023
DOI: 10.54254/2753-7064/5/20230314
Volume: CHR Vol.5
pp. 372-378
Download PDF

References

  1. Jaworowicz-Zimny, A. (2022). Sekiro: Shadows Die Twice and contents tourism in Aizu-Wakamatsu. In War as Entertainment and Contents Tourism in Japan. Routledge, 32-36.
  2. Hazzaa, N. M., Manzour, A. F., Yahia, E., & Mohamed Galal, E. (2023). Effectiveness of virtual reality-based programs as vestibular rehabilitative therapy in peripheral vestibular dysfunction: a meta-analysis. European Archives of Oto-Rhino-Laryngology, 1-12.
  3. Coroller, S., & Flinois, C. (2023). Video games as a tool for ecological learning: the case of Animal Crossing. Ecosphere, 14(3), e4463.
  4. Phillips, S. R. (1975). The monomyth and literary criticism. College Literature, 2(1), 1-16.
  5. Chang Y B. (2021).Campbell's Theoretical Inquiry: The Formation of the " Monomyth " and Its Implications. Songs Bimonthly.
  6. Shi Y N. (2020). The Study of Video Games in the Postmodernist Perspective. University of Science and Technology of China.
  7. Yuuki Kato, Li H, Bao M P. Form Classification of Japanese Shrine Architecture. (2017). Journal of Chinese Architectural History and Theory, 01, 41-50.
  8. Zhu Z. Talking about Japanese Water Belief. (2014). Journal of the Socialism Institute of Yunnan, 63(03), 457-459.
  9. Menuez, P. X. M. (2017). The Downward Spiral: Postmodern Consciousness as Buddhist Metaphysics in the Dark Souls Video Game Series (Doctoral dissertation, Portland State University).
  10. Johan H. (1996). Homo Ludens Study of the Play-Eleents in Culture. Hangzhou, OH: China Academy of Art Press.