Research Article

Formation Mechanisms of Players' Intention to Play Online Games from the Perspective of the Theory of Planned Behavior

Yijun Xuan*
Sichuan University of Media and Communications

* Corresponding author: [email protected]

Abstract

Online games have become an important form of digital entertainment and mediated social interaction. Their appeal extends beyond competition and leisure because contemporary games also provide social connection, identity expression, emotional regulation, and participatory experiences. This paper reviews the formation of players' intention to play online games through the Theory of Planned Behavior (TPB), with particular attention to attitude, subjective norm, and perceived behavioral control. Existing studies indicate that favorable evaluations of gaming may strengthen intention when players associate online games with enjoyment, achievement, social interaction, or psychological relief. Subjective norm operates through perceived expectations and behaviors of friends, classmates, family members, and gaming communities. Perceived behavioral control concerns whether sufficient time, devices, money, connectivity, and gaming competence are available. The review argues that TPB is especially useful from a communication perspective because gaming decisions are shaped by both individual evaluation and socially mediated influence. Future research should examine emotional processes, platform differences, changing social norms, and the gap between intention and actual play.

Keywords: Online games; Theory of Planned Behavior; attitude; subjective norm; perceived behavioral control
Published: October 20, 2026
DOI: 10.54254/2753-7064/2026.BJ38029
Volume: CHR Vol.126
pp. 21-27
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