Research Article

From Interaction-Driven to Experience-Driven: Exploring a Conceptual Framework for XR Interactive Space Narrative Design

Jiayu Wang*
City University of Macau

* Corresponding author: [email protected]

Abstract

With the development of Extended Reality (XR) technology, virtual space is transforming from a traditional information display medium into a digital environment with immersive, interactive, and experiential elements. Current XR design research largely focuses on dimensions such as technical implementation, interaction methods, and immersion levels, whereas the ways in which space influences users' emotions, behaviors, and experiential memories remain underexplored. This paper, from an environmental design perspective, explores experience-driven design methods in XR interactive spaces, reinterpreting the narrative role of space in digital environments. This paper takes an individual's XR interaction project as the research object, and analyzes the spatial organization, emotional creation, and user experience in the design process. On this basis, it proposes the Experience-Driven Spatial (EDS) conceptual framework, which establishes the design logic from experience intention to user perception through six levels: experience goal, player motivation, spatial narrative, interaction loop, behavior feedback, and experience memory. This paper does not attempt to verify the effectiveness of the framework, but rather proposes an experience-oriented approach to XR space design. This research argues that XR space design should focus not only on how users interact, but also on why they have certain experiences and how those experiences are shaped by the space. This framework offers a new direction for exploring environmental design methods within the field of digital experience design.

Keywords: XR; spatial narrative; experience-driven design; environmental design; conceptual framework
Published: October 20, 2026
DOI: 10.54254/2753-7064/2026.BJ37938
Volume: CHR Vol.126
pp. 8-14
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