Research on AI-Empowered Immersive Experience Design in New Media Image Art
Abstract
The rapid advancement of artificial intelligence (AI) is transforming new media art from passive "viewing" into deeper "perception," fundamentally reshaping immersive experiences. AI has evolved from a mere tool into a creative partner capable of independent production. Its integration with immersive technologies—virtual reality (VR), augmented reality (AR), and mixed reality (MR)—enables the construction of highly realistic digital worlds and interactive scenarios, broadening sensory engagement and enriching artistic encounters.At the creative level, AI technologies like computer vision and generative algorithms diversify artistic forms and redefine interaction with artworks. Audiences are no longer passive receivers but active participants, often co-creating with artists and AI systems. In turn, artists assume roles as guides, curators, and collaborative partners in dialogue with AI.This study examines applications ranging from digital heritage revival to narrative mixing in blended realities, analyzing emerging trends such as interactive storytelling and virtual humans. Together, these foster an open, dynamic, and personalized experiential model. Overall, AI-driven new media art is shifting from static "works" to ongoing "experiential processes." This shift democratizes creation, fosters deeper emotional connections, and pioneers new expressive forms—pointing toward a more immersive, inclusive, and collaborative artistic future.
References
- Lopreiato, P. (2022). New media art: The liminal space between thinking and perceiving. In New Media Art (Chap. 19). Springer. https: //doi.org/10.1007/978-3-031-04075-7_19
- Li, Z. (2024). A mirror: Viewing the contemporary art context of the origin of Chinese new media art through Zhang Peili's 30×30. Art Work, (6), 33–37.
- Chen, W., & Zheng, Z. (2025). Research on the development trends of short videos in the digital era. Education, Teaching and Management, 1(1). https: //doi.org/10.64083/ETM2530102
- Zhong, W., & Zhang, Y. (2025). Research on cross-border integration and strategy of digital media technology in artistic creation and communication. Journal of Cases on Information Technology, 27, 1–16. https: //doi.org/10.4018/JCIT.383083
- Wei, N., He, P., Pang, J., Jiang, L., & Liao, M. (2026). Symbiosis of virtuality and reality in contemporary art: From urban cultural IPs to thematic spatial design. New Architecture, 1–13.
- Jia, T. (2024, August 2). A spontaneous journey through the Qin Dynasty. IT Times, 003. https: //doi.org/10.28404/n.cnki.nitsd.2024.000375
- Qian, Y., Chen, J., & Yuan, Y. (2025). Seeking caves. China Academy of Art AI Center. https: //ai.caa.edu.cn/info/1009/1071.htm
- Guo, Z. (2022). Embodied interactive narrative: An experiential interpretation of narrative forms in the intelligent era. Journalism & Communication Review, 75(2), 23–34. https: //doi.org/10.14086/j.cnki.xwycbpl.2022.02.003
- Dritsas, E., Trigka, M., Troussas, C., & Mylonas, P. (2025). Multimodal interaction, interfaces, and communication: A survey. Multimodal Technologies and Interaction, 9(1), Article 6. https: //doi.org/10.3390/mti9010006
- Teixeira, J. M., Peres, F., & Mauricio, C. (2024). AI-powered 360 panoramas: Unveiling challenges for realistic XR prototyping. In 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 410–414). IEEE.
- Chen, Y., Hu, Y., & Shen, X. (2025). "TOUCHSTAR": Exploring generative AI-powered interactive narrative in cinematic virtual reality. In SIGGRAPH Asia 2025 XR (SA '25) (pp. 1–2). Association for Computing Machinery.
- Sklar, S. J., & Jiang, M. (2025). Art with agency: Artificial intelligence as an interactive medium. Humanities and Social Sciences Communications, 12(1), Article 1546. https: //doi.org/10.1057/s41599-025-05863-z
- Vasilakos, A., Wei, L., Ta, D.-N., Qui, T., Chen, L., Tovar, C., Diaz, D., Cheok, A., & Marentakis, G. (2008). Interactive theatre via mixed reality and ambient intelligence. Information Sciences, 178, 679–693. https: //doi.org/10.1016/j.ins.2007.08.029
- Xu, B., & Zhang, X. (2025). The technological evolution of digital humans and their application in Chinese media. In Proceedings of the 2025 International Conference on Digital Media and Innovation (pp. 62–66). https: //doi.org/10.1145/3726010.3726019