One Shot into the Scene: Gamified Interaction in VR Filmmaking Process
Abstract
The digital age is witnessing the deep integration of artificial intelligence and virtual reality, and generative AI, VR agents, as well as embodied interaction technologies have brought forth new film formats—this comes as a response to the high thresholds associated with traditional film production. Integrating interactive narrative theory with the gamified design philosophy of VR, this research establishes a two-stage full-process interactive system, which is composed of image construction and image deconstruction. This study realizes interactive companionship within the game by converting the key procedures of film production into a game and inserting intelligent agents to take the place of conventional fixed NPCs. There is a specific requirement for the first level: players must finish filming the scene, whereas the second level uncovers the inherent logic of image production via embodied interaction. Not only does this research align with the developmental direction of digital content creation in the AI era, but it also offers a novel approach and practical guidance for improving the media literacy of the general public and innovating the interactive modes of VR film and television.
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