Research and Analysis on the Optimization of Racing Event Viewing Experience Through XR Technology and Gamification
Abstract
In 2024, the Lapz application became really popular, it shows that car racing enthusiasts have a real demand for spatial race viewing. But most current VR race viewing products use a "god's-eye" aerial perspective. They totally overlook the pit garage. This is an important space. It plays an important role in making real-time strategy decisions and analyzing telemetry data. This study put forward a core hypothesis. The paper moves the audience's viewing perspective to the real pit garage, the paper also provide public data like type temperatures, lap times, ERS status. And the paper lets people do simple, lightweight interactions. This can bring a big improvement in immersion and information understanding. The paper looks at how immersion, data understanding, and willingness to keep watching differ under different viewing conditions. That's one key part of the research. The paper also tests if non-competitive gamification mechanisms can encourage people to browse data more. These mechanisms include prediction challenges, achievement badges, and progress bars. The paper combines spatial presence, interactive data visualization, and gamified engagement in this research. The paper hopes it can give empirical support for designing future VR racing event viewing systems. These systems need to truly engage ordinary spectators. The study's findings want to bridge the gap between professional racing data and what casual viewers can understand. The paper also offers practical guidelines to broadcasters and VR developers.
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