Research Article

Physical Visualization from the Perspective of Spatial Computing: Research on the Design of a Visualization Education System Based on XR Technology

Siyi YeChengdu University of Technology*

* Corresponding author: [email protected]

Abstract

The invisibility of microscopic particles and complex spatial thinking are the two issues that challenge electromagnetism education in high school. To address the difficulty, this study suggests a new system of physics visualization education using Extended Reality (XR). This design takes into consideration the theory of Embodied Cognition, the Prediction-Observation-Explanation (POE) teaching strategy, and the philosophy of STEAM education. The relationship between virtual image and physical environment is implemented by the connection between the virtual image and the physical environment according to the video pass-through functionality of Apple vision pro. The research, through the assistance of the physical engine algorithm of Unity and gesture tracking technology, develops a multi-purpose teaching system of physics visualization, combining 3D space drawing, simulation experiments and exploration of flow of macroscopic particles. Students are able to directly engage with digital images in the real world, and convert the traditionally passive learning of electromagnetic fields into an exploration. This system forms a reasonable relationship between abstract mathematical laws and the intuitive physical laws. The effect of immersive perspective and real-time simulation makes students more cognitively rich and spatial in thinking. This study, by using interactive exploration to develop interest and motivation, provides a completely new solution to education challenges, overcoming theoretical abstractness in electromagnetism education.

Keywords: Extended reality; Unity; Vision pro; Visualization; Electromagnetism
Published: May 18, 2026
DOI: 10.54254/2753-7064/2026.BJ33557
Volume: CHR Vol.108
pp. 268-274
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