Research Article

Research on Interactive Design of Intangible Cultural Heritage from the Perspective of Affordances —Take “Jiang Mu" APP as an Example

Mohan ZhaoCentral South University of Forestry and Technology, No. 498, Shaoshan South Road, Changsha, Hunan Province, China*

* Corresponding author: [email protected]

Abstract

From the perspective of affordances, this paper explores the interactive design method of intangible cultural heritage, taking Jiang Mu APP as an example to demonstrate the core point of the research. This paper analyzes the affordances characteristics of intangible cultural heritage from three aspects, promotes the dissemination and inheritance of traditional culture by enhancing users' experience and feelings, and further discusses the “Jiang Mu APP", and explores the practical application of the affordances theory in the interactive design of intangible cultural heritage from the perspective of experience, behavior and cultural dissemination, so as to provide new ideas and ways for the interactive design method of intangible cultural heritage, and promote the form and future development trend of digital dissemination of intangible cultural heritage.

Keywords: affordances theory; intangible cultural heritage; interactive design; Jiang Mu APP
Published: February 28, 2023
DOI: 10.54254/2753-7064/2/20220479
Volume: CHR Vol.2
pp. 155-165
Download PDF

References

  1. Wu, Q. (2019) Digital Experience Design for Cultural Heritage . Decoration, 309, 12-15.
  2. Wang, W.W., Ning, M., Wei, T. (2022) Evaluation method of user perception experience emotion based on cognitive load. Packaging Engineering, 43(4). 147-155.
  3. Yang, H.B., Du, Y.F. (2020) The Cognitive Basis for the Design of Smartphone Interaction Interface. Packaging Engineering, 41(10), 1-6.
  4. Zhang, T., Peng, L. (2020) Design and Application of Intangible Culture Heritage APP Based on User Experience. Packaging Engineering, 41(20), 182-187.
  5. Tang, J.Y., Zhu, X.F. (2020) Discussion on the development and application of digital non-genetic serious games in Chengzhong. Library and Information Service, 64(10), 35-45.
  6. Yusoff, Z., Kamsin, A., Shamshirband, S., Chronopoulos, A.T. (2017) A Survey of Educational Games as Interaction Design Tools for Affective Learning, Thematic Analysis Taxonomy. Education & Information Technologies, 23, 393-418.
  7. Li, J.Y., Zhang, Y. (2021) Research on Interactive Experience of Intangible Cultural Heritage for Children: Taking Taohuawu Exhibition of Suzhou Intangible Cultural Heritage Museum as an Example. Decoration, (5), 138-139.
  8. Gou, R., Ge, H.Y. (2019) Research on product interface pose selection and design based on user behavior. Packaging Engineering, 40(10), 113-118.
  9. Zhi, Y. (2017) Application of Emotional Ideas on Visual Communication Design//Proceedings of 2017 International Conference on Humanities,arts and Language(humal 2017), Francis Academic Press, 88-91.
  10. Jung, H.,Wiltse, H.,Wiberg, M., Stolterman,E. (2017) Metaphors, Materialities, and Affordances: Hybrid Morphologies in the Design of Interactive Artifacts. Design Studies, 53, 24-46.
  11. Yan, B.P., Huang, Q.Y., Yuan, C. (2021) Research on digital design of intangible cultural heritage from the perspective of playfulness. Packaging Engineering, 42(22), 40-46.
  12. Dagnino, F.M., Pozzi, F.,Cozzani, G., Bernava, L. (2017) Using Serious Games for Intangible Cultural Heritage (ich) Education, a Journey Into the Canto a Tenore Singing Style. In Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 5, 429-435.
  13. Sun,C.,Chen, L.X., Chu, H.M. (2018) Associations Among Scaffold Presentation, Reward Mechanisms and Problem-solving Behaviors in Game Play. Computers & Education, 119, 95-111.