The Immersive Experience of Museum XR Technology: Based on Heidegger's Theory and the Flow Effect
Abstract
In the current era, where extended reality (XR) technology is prevalent, museums and visitors have experienced a huge breakthrough from passive viewing of "static objects" to active interaction with "living objects". Museums that utilize XR technology to create immersive exhibitions have received considerable attention. However, many technical issues have arisen, such as the adaptability of virtual content and the level of participation in the visitor interaction. To understand the immersive experience created by XR technology and its impact on visitors, this paper will analyze recent museum exhibitions that integrate XR technology with other theories to construct a framework. The paper ultimately concluded that the flow effect is the key to shaping immersive experience with XR technology, enabling visitors to achieve a high-dimensional immersive experience. Based on this conclusion, this paper argues that XR technology serving people should match with interaction and narration to shape immersive experience, and awaken people's emotions and cognition, as the primary focus.
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