Research Article

Game Modeling Technology and the Cultural Transmediation of Chinese Tradition--Taking the Game "Black Myth: Wukong" as an Example

Haoran JinDalian University of Technology*

* Corresponding author: [email protected]

Abstract

In the context of digital technology reshaping cultural communication, digital innovation of cultural intellectual property has become an important issue. This paper takes the game "Black Myth: Wukong" as the main case, around the theme of "cultural IP innovation path based on digital media", discusses how game modeling technology can be used as a translation language to achieve the extraction, reconstruction, and meaning regeneration of Chinese traditional culture. Through case analysis and text research, combined with cultural transmediation theory and digital media perspective, the study found that games transformed cultural heritage such as buildings and statues into interactive digital assets through high-precision scanning, procedural generation, environmental narrative and other technical means, significantly enhancing cultural immersion and reducing the cognitive barrier. At the same time, the game has built an open transmedia storytelling ecology, which has promoted players to change from receivers to participants and co-creators, effectively stimulated global players' interest in exploring China's deep culture, and driven the development of real cultural tourism. The research shows that game modeling technology is not only a cultural representation tool but also an important medium to promote the creative transformation and innovative development of traditional culture, providing a feasible path for the innovation and cross-cultural communication of cultural IP in the digital era.

Keywords: Digital Innovation; Cultural Intellectual Property; Game Modeling Technology; Cultural Transmediation; Transmedia Storytelling
Published: March 9, 2026
DOI: 10.54254/2753-7064/2026.HT32106
Volume: CHR Vol.104
pp. 140-146
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