The Application of Flow Theory in the Interactive Design of Action Role-Playing Games
Abstract
Research on flow theory in the field of psychology has already reached a high level of maturity. While there is relatively little research that utilizes flow theory to discuss Action Role-Playing Games (ARPGs). This paper mainly analyzes practical cases of Action Role-Playing Game genres based on flow theory. The four main sections include the basic definition of flow theory, the fundamental definition of ARPG games, and case studies of ARPG game design. By examining existing examples from different aspects of ARPG games, this study aims to identify a more rational design direction grounded in flow theory. The design approach of ARPG games can be deconstructed using flow theory, and applying this theory to break down and explore more rational and formulaic design principles can provide developers with better design guidance in an era where ARPG games have become mainstream.
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