A Comparative Study on the Psychological and Behavioral Characteristics of Idol Worship and Gaming Behaviors among High School Students
Abstract
This study aims to compare the differences in personal traits, behavioral tendencies, activity experiences, and value perceptions between high school students who engage in idol worship and those who play games. High school student participants (n=39) were randomly recruited through an online questionnaire platform. Based on their self-reported activity preferences, they were divided into the idol worship group (n=15) and the gaming group (n=24). All participants completed a loneliness scale and filled out a targeted questionnaire (either an idol worship questionnaire or a gaming questionnaire). The study used a combination of quantitative and qualitative analysis methods to assess loneliness, motivation, behavioral impacts, time investment, and psychological experiences. Results showed no significant differences between the two groups in average loneliness scores or activity impact scores. However, a correlation analysis within each group found that loneliness was strongly positively correlated with engagement in idol worship among the idol worship group, while this correlation was weak among the gaming group. This study provides theoretical and practical references for understanding the psychological mechanisms behind adolescents’ leisure activities and offers basic data for future studies with larger samples and longitudinal designs.
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