Research Article

Cross-Cultural Communication in Gaming: Taking the Kingdom Come Deliverance as an Example

Qinsai JiangUniversity of Queensland*

* Corresponding author: [email protected]

Abstract

Video games have transformed from a niche pastime into a global cultural phenomenon, giving rise to worldwide gaming communities. This paper explores the dynamics of cross-cultural communication in digital game communities, using Kingdom Come: Deliverance as a case study. As a historically rich single-player role-playing game, Kingdom Come presents a unique setting—15th-century Bohemia—that evokes varied reactions among players from different cultural backgrounds. The paper reviews how cultural diversity shapes gameplay interpretation, community dialogue, and moral frameworks within game engagement. It highlights both friction and understanding that arise in these global interactions. Drawing on literature in cultural studies and game theory, the paper shows how games serve not only as entertainment but also as arenas for negotiating identity, tradition, and worldview. The discussion also addresses community-created content and how global fanbases interact across linguistic and ideological borders. Ultimately, the study demonstrates that video games, even those without real-time multiplayer features, act as platforms for intercultural exchange and critical reflection.

Keywords: Cross-cultural communication; video games; historical simulation; player interpretation; gaming community
Published: September 3, 2025
DOI: 10.54254/2753-7064/2025.NE26521
Volume: CHR Vol.82
pp. 80-86
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