Research Article

The Relationship Between the Frequency of Otome Games and Player Traits: A Differential Study Based on Sexual Orientation

Yuqian LeiWuhan Britain-China School* Yuchan XuFaculty of Psychology, Southwest University, Chongqing, China Yuxuan TangFaculty of Arts, Monash University, Melbourne, Australia

* Corresponding author: [email protected]

Abstract

This study explores the impact of Otome Games, a type of female-oriented romantic simulation game, on female players. With the rise of gender equality, the voices of women in society are gradually being heard. As a representative of female-oriented games, Otome Games provides women with a new way to express themselves and experience romantic relationships. Through the quantitative research method of questionnaire surveys, this study analyzes the development background, characteristics, and psychological and behavioral impact of Otome Games on female players. The study found that there is a positive correlation between the frequency of playing the game and the formation of virtual social relationships, support for ideal love relationships, gender stereotypes, and self-surveillance among players. In addition, significant differences were found in the level of game participation, character identification, and virtual social relationships among female players of different sexual orientations. This study provides a new perspective for understanding the impact of Otome Games on female players and offers references for future game design and discussions on gender equality issues.

Keywords: Female-oriented games; Gender equality; Virtual social relationships; Self-surveillance; Player psychology
Published: June 9, 2025
DOI: 10.54254/2753-7064/2024.23636
Volume: CHR Vol.70
pp. 150-161
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