The Impact of Games on Individual Thinking and Social Atmosphere Building--A Case Study of Massive Multiplayer Online Games (MMOG)
Abstract
Multiplayer Online Games (MMOGs) have taken off because this genre can influence players’ thinking and behavior, especially those who participate most. Nevertheless, current studies do not account for their double effect very well. This study investigates the mental and social impact of MMOGs on their capacity for strategic thinking, problem-solving, and sociality while also dealing with risks such as addiction and interpersonal conflicts. These conclusions suggest that the MMOGs develop cognitive ability through collaboration and flexibility and social bonds through cooperation and commonality of purpose. Thus, it could also be another way of socializing. Nevertheless, the addictive nature of such games has ill effects, such as overplaying, social marginalization, and behavior disputes. From these results, this paper recommends several suggestions for game design optimization: fair reward mechanisms, inclusive norms, and added aspects to reduce the chances of addiction. These proposals seek to maximize the positive side of MMOGs while considering their challenges.
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