Research Article

The Combination of Gamification Teaching and Technology

Zheng ZhangUniversiti Malaya*

* Corresponding author: [email protected]

Abstract

As technology continues to advance, its integration into kindergarten education is becoming more common. The use of electronic devices, such as smart televisions and educational software, enriches teaching and learning and enhances children's participation and learning. Interactive tools, including multimedia and gamified learning applications, can foster children's problem-solving, communication and cooperation skills and contribute to their overall development. Research has found that while technology can bring many educational benefits, early childhood educators and parents must be alert to potential risks, such as the negative impact on children's health of over-reliance on devices and prolonged screen use. This study analyses the impact of technology on young children's learning and lives through literature analysis and the study of past experimental results. The findings suggest that (1) teachers need to make thoughtful use of technology and select age-appropriate games and educational tools to meet children's developmental needs. (2) Ongoing teacher training and the development of innovative educational applications are essential to maximize the benefits of technology while protecting children's physical and mental health. (3) Appropriate assessment, feedback and data-driven personalized instruction can ensure the effective integration of technology in preschool education and lay a solid foundation for children's future learning.

Keywords: ECE; Educational technology; Gamified Learning; Technology Integration.
Published: November 29, 2024
DOI: 10.54254/2753-7064/63/20242592
Volume: CHR Vol.63
pp. 71-76
Download PDF

References

  1. Araya, R., Ortiz, E. A., Bottan, N., & Cristia, J. (n.d.). Does Gamification in Education Work? Experimental Evidence from Chile. Busch, I. C., & Steinicke, M. (2020). 19th European Conference on e-Learning.
  2. Kim, J., & Castelli, D. M. (2021). Effects of Gamification on Behavioral Change in Education: A Meta-Analysis. International Journal of Environmental Research and Public Health, 18(7), 3550. https://doi.org/10.3390/ijerph18073550
  3. Iivari, N., Sharma, S., & Ventä-Olkkonen, L. (2020). Digital transformation of everyday life–How COVID-19 pandemic transformed the basic education of the young generation and why information management research should care?. International journal of information management, 55, 102183.
  4. Leung, A. C. M., Santhanam, R., Kwok, R. C. W., & Yue, W. T. (2023). Could gamification designs enhance online learning through personalization? Lessons from a field experiment. Information Systems Research, 34(1), 27-49.
  5. Zhang, R., Zou, D., Xie, H., Au, O. T. S., & Wang, F. L. (2020). A Systematic Review of Research on E-Book-Based Language Learning. Knowledge Management & E-Learning, 12(1), 106-128
  6. Welbers, K., Konijn, E. A., Burgers, C., De Vaate, A. B., Eden, A., & Brugman, B. C. (2019). Gamification as a tool for engaging student learning: A field experiment with a gamified app. E-learning and Digital Media, 16(2), 92-109.
  7. Yamani, H. A. (2021). A Conceptual Framework for Integrating Gamification in eLearning Systems Based on Instructional Design Model. International Journal of Emerging Technologies in Learning (iJET), 16(04).
  8. Wei, Y., & Yang, X. (2022). Evaluation and Improvement Methods of Preschool Children's Education Level based on Computer Technology. Computer-Aided Design and Applications, 112-122. https://doi.org/10.14733/cadaps.2023.S4.112-122
  9. Fonseca, I., Caviedes, M., Chantré, J., & Bernate, J. (2023). Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review. International Journal of Emerging Technologies in Learning (iJET), 18(21), 4-23. https://doi.org/10.3991/ijet.v18i21.40035
  10. Liu, T., Oubibi, M., Zhou, Y., & Fute, A. (2023). Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers. Heliyon, 9(4). https://doi.org/10.1016/j.heliyon.2023.e15053