The Use of Game Elements in Hollywood Science Fiction Films, Taking Ready Player One and Free Guy as Examples
Abstract
Film and game integration is a new phenomenon in today's multimedia era, and Hollywood science fiction films become a good carrier for the use of game elements with advanced production technology and virtual visual presentation. Based on current research, this paper uses the method of image analysis to explore the use of game rule elements and goal elements in two representative science fiction films, namely, Ready Player One and Free Guy. It looks into the formulaic effect of the rule elements on films’ world construction and their innovativeness in terms of humanistic worldviews. Furthermore, it considers the set of layered characteristics of the goal elements in the films’ narrative structures, especially the infinite narrative. Finally, by analyzing the individual cases of the two films and reflecting critically on the presentation of the films, it is concluded that in order to realize the integration of film, game and audience, the wide dissemination of the game spirit, and the subversion and reconstruction of the video world, it is necessary to make trade-offs and innovations. Directly using game elements gives positive inspiration for the creation of future film-game fusion works.
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